Folk entertainment and fun at Maslenitsa: traditional games and competitions
In the old days Maslenitsa was considered a day of remembranceThe tradition of preparing pancakes has begun since that time, they were memorial treats. But over time, the Russian people made a merry holiday out of a sad holiday, and now the games for Shrove Tuesday are as much an indispensable attribute of the holiday as ruddy blitzes, sledging and burning of the stuffed Winter.
And people's fun and traditional games onMaslenitsa helps the walkers not to freeze - even though Maslenitsa symbolizes the meeting of spring and the departure of winter, merry parties often coincide with the frigid February frosts, so you have to bask in all available ways. The country of the Soviets offers fun games, fun and entertainment for Shrovetide, which will raise the mood and will not freeze.
Burners
This fun game has been known in the people for a long time. First, all players are broken up into pairs and lined up by these pairs in a column, one after another. Each pair of players takes hands and raises them up to get a "gate". The last pair in the column passes under these "gates" and becomes at the beginning of the column, then the next pair goes, etc.
Ahead of the column, at a distance of five or six steps from the first pair, the back to the players becomes "burning". While the pair pass through the "gate", all participants sentence or sing such words:
Burn, it's clear,
To not go out!
Look at the sky,
The birds are flying,
The bells are ringing:
- Ding-dong, din-dong,
Run out quickly!
When the song ends, the couple who stood at the front of the column at that moment cease to hold hands, and its participants run away in different directions. And all the other players shout in chorus:
One, two, do not croak,
And run like fire!
"Burning" must catch up with someone running away, andthey must have time to join hands again. If they managed to escape from the "burning" and again become a couple, they stand in front of the column, and the game repeats. If the "burning one" caught one of the evaders, he becomes a couple with him, and the "burning one" becomes the player who has remained without a pair.
Dawn
Players stand in a circle, holding their hands behind their backs. One of the players is leading, "dawn". He goes behind the backs of players with a tape in his hand and says:
Dawn-lightning,
Red girl,
On the field went,
I dropped the keys,
The keys are gold,
Ribbons are blue,
Rings bevelled -
I went for water!
After uttering the last words, the speaker shouldgently put the tape on the shoulder of one of the players. In this case, players can not turn to see who the "dawn" is going to put the tape. When the player notices that the "dawn" has put a tape on his shoulder, he quickly takes it, and the player with the leader scatter in different directions and run around in a circle towards each other, trying to occupy an empty space. In this case, it is impossible to cross the circle. That player who failed to take the place, becomes "dawn", and the game is repeated again.
Ringer
Players become in a circle and choose a guide (for example, with the help of counters). The driver walks in a circle, saying:
Dili-don, dili-don,
Guess where the ringing.
The remaining players at this time danced onplace. Having pronounced the word "ringing", the lead turns to the player who stands beside him, claps his hands three times and bows. The player also claps his hands three times, bows and becomes a leading. Now they walk around in circles, saying the same words:
Dili-don, dili-don,
Guess where the ringing.
At the word "ringing" claps and bow is repeated, and inThe third participant is included in the game. So the guide walks in a circle until 4-5 people follow him. After that, those who stayed in the circle begin to clap, and the lead and those players who followed him dance. When players in the circle stop clapping, leading and other players need to become with someone in a couple. The one who has remained without a pair, becomes leading.
Malechina-kalechina
Players choose the guide. Each player receives a small stick (about 20-30 cm long), and all the words are spoken by the following words:
Malekhena-kalechina,
How many hours
It remains until evening,
Before the winter?

Saying "Before the winter?"", Players must put the wand in the palm or any of the fingers of the hand. When everyone put the wand, the guide starts counting to ten. The winner is the one who managed to hold the wand the longest. During the game, the guide can give players various directions: turn, walk, sit down so that the wand does not fall.













