Influence of computer games on children and children's evaluation of games


Even the most caring parents, sincerelyinterested in the development of their child, sometimes forget to find out his opinion about those toys that they give him. The set, which according to the memories from its own childhood seems to young dads and mothers as an ideal developing and educational ground, for some reason does not work in modern conditions.


Imagine the situation: evening, a full bunch of important household chores and a young child who constantly insists that he is bored to live in this world. Conventional toys to him are already uninteresting, so the hands of anxious adults are intuitively drawn no longer to the TV, but to the home computer and then make the first mistake.





People who read on our site the article "Howevaluate the possibilities of children's computer games, "we will not explain anything. For the rest, we give a brief recommendation: not everything that is beautifully decorated in the sound and video, actively moves in the imaginary space and causes a keen interest of your child, it is useful for its development and psyche.


The child has a whole arsenalpsychological reactions to a new toy, whether they are traditional dolls-pistols, fancy radio-controlled models, or the computer games for children considered by us. However, it is possible to track these reactions only in the process of direct gaming practice.


That is, you either play along with the child, orcontrol the gameplay with a regular discussion of the results achieved. Perfectly understanding that it is very difficult to do this, we will try to give you some simple recommendations for determining the children's attitude to the computer game resource (IR) offered to him.


Attention: the child is playing on the computer


The child's interest in a computer game can bedirect, permanent or recurrent. This state should be well known to people who are still reading books. Some are read and thrown out of memory, the latter become permanent companions, the third person returns to the order of the soul after some time.


Absolutely the same ratio is formed ina small person to those characters and game situations that he sees on the screen of the monitor. If the game you rated as positive and evolving, provokes a sincere interest of your child, you can assume that you found the right thing on the Internet web. Or maybe not! Not knowing how to properly track the positive and negative factors of the impact of IR on the child's psyche, you risk growing a new gamer in the family who will skillfully hide from you his computer addiction.


Therefore, we recommend parents at least occasionally,but to record in memory the manifestation of positive and negative reactions of children during their playing practice. What you should pay attention to except the interest. Here are some tips from our consultant on the worlds of computer childhood, SS Kobzev.


1. The correct distribution of positive-negative reactions to the characters in role-playing story computer games (rpg, kvsesty, children's strategies, etc.). If the child adequately perceives the invented world, does not show signs of obvious aggression to the drawn heroes, it is already good.


2. Mindfulness, concentration of the child during a complex logical game, a desire to overcome the difficulties of new stages on their own. Comments here are superfluous, because it is in these situations that the thinking and character of the new person is formed.


3. The acquisition by a preschool child or a junior schoolchild of useful skills needed for further education. If children, clicking on the computer keyboard, are forced to develop their knowledge in reading, counting, logic - it's fine. And this happens without external pressure from adults.


For the first time tested by the joy of IRenough. Let's move on to the negative. If we leave behind the consideration of the traditional for the modern market the children's short interest in a new toy, we can single out the following negative factors affecting the computer game.


1. Increased irritability of the child during the game process or the manifestation of unconditional aggression to the heroes of the imaginary world. This reaction is especially characteristic of hyperactive small players. Closely monitor these manifestations, otherwise they may at some stage manifest themselves in real life.


2. Fast fatigue, signs of depression in the course of your view of an addicting game. Alas, each IR has an age threshold, beyond which your child is not yet able to go. Put off this educational toy until better times.


3. Lack of a clear didactic component. On the pedagogical view of the problem of computer games and its objectivity, we will discuss in the next article.


Asec: Katerina Sergeenko

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